In case you're mis-remembering a companion's assigned settlement, you might want to check your settlements' population counts in the Pip-Boy and go search all inhabited settlements.Not everyone will necessarily be in bed, but this still helps increase the probability that you'll be looking somewhere your companion actually is. You could also try waiting until night time and doing a bed search.You may want to try moving the bell and re-trying it in multiple locations in the settlement - depending on how your settlement's structures are arranged, and where the resident NPCs are when you ring it, it's very possible that not everyone will find their way to the bell in every location. To help consolidate settlers and companions into one place, you could try using a bell.It's best if you just build one for him in a place that you'll remember. For Dogmeat specifically, check inside or near any doghouses in the settlement.For most cases, just running about and checking the common areas of the settlement will turn up your missing companion.Search the settlement you sent them to.The latter is something I haven't personally encountered yet but, given the experience I had with solving the former, it seems very possible that it might happen. The first case is one that sent me Googling for an answer, and even then I didn't find the right answer for my situation (included as the last fix below). So, if you want a PC console fix, you'll have to check answer.) But they can generally be worked around. These can really stretch your patience if you don't have the console because, well, you're playing on a console. Random disappearances of idle companions.You never actually pick up the companion after they've asked (or been asked) to join you for the first time.You dismiss a companion and subsequently cannot find them at the location you sent them to.Until I get a chance to test, I'd guess fast-traveling would probably work but won't guarantee it.Īlso be aware that, for fallen companions, there is one more fix: Clear out the enemies in your immediate area, and wait for the companion to arise and return to you. I expect that, in those cases, running away definitely won't work. Running away or fast-traveling will certainly work for distracted or fallen companions, but I haven't tested it for companions who have been ordered to stay in a certain location. The first solution will, of course, always work. Run away and wait for them to catch up.Without the console, these pretty much require one of three fixes: Companion is told to wait, and you forget where.Companion gets distracted by "shiny thing" (runs off to fight enemy or pick up an item).Most of these can be worked around with relative ease, but others practically beg for console assistance. There's a few different situations where one might lose track of a companion.
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